Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wzyVn-kSKuZ-cpofP-Ma4AH-RJ8CH | 12/14/1 | 75.2 | 0.87 | 2026-07-05 15:57:52 · 20m 55s | |
| CSGO-4UtXm-QYGwD-rLAus-oaG6j-ZOQmH | 19/15/10 | 109.6 | 1.42 | 2026-06-28 18:20:20 · 30m 33s | |
| CSGO-GNqMw-frbp8-z8PZe-czhpr-4rquL | 12/16/3 | 56.3 | 0.88 | 2026-06-25 17:24:47 · 39m 21s | |
| CSGO-SGLT8-fjSN8-PwUHq-ahOdW-rG64E | 28/21/6 | 90.5 | 1.32 | 2026-06-19 23:58:47 · 46m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.