Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9W4nP-s8UmJ-8mQRM-enYEJ-c84VH | 16/15/7 | 77.2 | 1.20 | 2026-06-30 15:44:40 · 39m 7s | |
| CSGO-vKYuE-urmzT-U3Vw2-VTOeN-dSEdH | 22/14/5 | 91.7 | 1.47 | 2026-06-27 17:59:09 · 31m 57s | |
| CSGO-zoXcC-U5wCr-AHbLx-tn22C-CyEOP | de_warden |
16/19/7 | 85.0 | 1.07 | 2026-06-27 17:21:21 · 33m 33s |
| CSGO-64PwD-aZTcS-R9TrS-RPNAN-mxF4C | 11/15/3 | 68.1 | 0.84 | 2026-06-26 17:07:33 · 30m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.