Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qxfvW-yiDHL-L4hqj-w2CfV-FmhvN | 18/19/9 | 88.0 | 1.15 | 2026-07-04 21:06:13 · 38m 43s | |
| CSGO-A8B7r-XEF7M-Wq3qf-f387x-zePNN | 26/20/4 | 109.6 | 1.53 | 2026-07-03 20:53:12 · 40m 44s | |
| CSGO-BDen5-7Vxyn-xuZwG-zH9Ty-NVddJ | 12/15/4 | 63.8 | 0.95 | 2026-06-26 20:44:22 · 30m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.