Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hAoPv-NcyYR-ACia2-rMGbN-w77GJ | 21/15/5 | 108.2 | 1.51 | 2026-07-06 08:48:34 · 27m 51s | |
| CSGO-PkKUE-hbbo5-6iybL-e4sMV-HRz6A | 20/20/10 | 82.5 | 1.09 | 2026-07-04 18:24:50 · 50m 24s | |
| CSGO-qLdhy-vPM8n-7t244-hRFTK-ATsuL | 12/16/4 | 46.6 | 0.69 | 2026-07-02 19:22:05 · 45m 2s | |
| CSGO-2RWQX-yxYUL-9okOR-qEyWh-G4R4M | 14/13/7 | 73.8 | 1.17 | 2026-07-02 18:47:42 · 30m 48s | |
| CSGO-sdeMv-aNYju-52jSr-Jjdm3-m25qB | 9/17/4 | 55.3 | 0.69 | 2026-07-01 19:10:41 · 30m 23s | |
| CSGO-ouSDd-vR26B-XPGFY-wkk3e-hOGSQ | 16/19/4 | 72.6 | 0.98 | 2026-06-30 14:15:02 · 36m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.