Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AXu3L-Lf9LO-zBybd-QnY5J-28CBM | 9/13/5 | 76.5 | 0.83 | 2026-07-03 23:52:49 · 24m 44s | |
| CSGO-6m9JJ-EPtGT-PFA4k-AfTmq-3MEKO | 20/13/4 | 89.6 | 1.43 | 2026-06-30 00:53:16 · 31m 2s | |
| CSGO-HW94C-MBEjV-Q4HLa-tXbAQ-6GLXL | 13/12/5 | 80.4 | 1.10 | 2026-06-28 22:11:04 · 31m 27s | |
| CSGO-9b3Xp-AYXMq-qztXB-RjXaE-RdNEL | 26/22/5 | 90.3 | 1.26 | 2026-06-10 20:41:19 · 53m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.