Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ckdyi-ud5AR-irzjv-sUtzP-nRyQN | 15/15/2 | 98.6 | 1.15 | 2026-07-02 22:04:37 · 32m 42s | |
| CSGO-Y3nJz-cGP3r-sXEQu-57VJY-R7pxA | 14/15/5 | 104.3 | 1.25 | 2026-07-02 21:12:53 · 33m 38s | |
| CSGO-C6rZk-fL3Dh-tpBav-fdRza-UjenL | 19/21/10 | 68.2 | 1.07 | 2026-07-02 20:18:12 · 51m 14s | |
| CSGO-CVSMP-Wz6DJ-5oh2z-GGtFa-KQM6H | 17/18/7 | 83.8 | 1.09 | 2026-06-28 20:55:49 · 43m 9s | |
| CSGO-UWa3P-kZQ35-siMEd-FA3x7-xyZQM | 19/18/7 | 103.2 | 1.30 | 2026-06-28 20:17:42 · 33m 32s | |
| CSGO-CKvLV-bHExL-d8vPx-KKawE-J9tvE | 17/15/3 | 104.4 | 1.31 | 2026-06-28 19:34:12 · 28m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.