Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xDiWQ-xBOGo-AQPrM-pRAkt-srXwP | 15/15/1 | 71.5 | 1.02 | 2026-07-03 05:14:11 · 29m 44s | |
| CSGO-UWZaK-PYA4f-UPNX2-JqbMm-MEuWK | 23/19/3 | 79.9 | 1.26 | 2026-06-24 21:24:13 · 42m 14s | |
| CSGO-jE9bZ-ucR7n-zFGDw-PiDX4-ZAFKO | 33/21/9 | 107.1 | 1.62 | 2026-06-08 16:49:16 · 54m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.