Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3UyCc-JANba-Pm5sU-DTjXB-roHGG | 20/16/9 | 117.1 | 1.36 | 2026-07-03 22:50:04 · 38m 56s | |
| CSGO-QLkrp-QDHms-GQudA-Qxmxj-APxDK | 13/17/5 | 68.0 | 0.96 | 2026-07-02 19:37:49 · 28m 37s | |
| CSGO-wBQ7v-s42Y8-vsWBj-SEnh8-pycuB | 15/13/5 | 96.2 | 1.31 | 2026-06-30 14:52:48 · 30m 8s | |
| CSGO-GsFe7-6zCNv-tpbaL-FjVaS-MHcVG | 12/15/7 | 75.2 | 1.00 | 2026-06-27 21:14:27 · 26m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.