Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eeU78-4Myub-FvpDQ-iKAbf-ttB3J | 10/8/3 | 55.2 | 1.12 | 2026-06-24 14:32:29 · 26m 52s | |
| CSGO-RpEfj-RGZ85-NS9ra-dbOcK-SojoE | 20/18/5 | 99.4 | 1.33 | 2026-06-22 17:38:41 · 31m 43s | |
| CSGO-Sw34X-oe7Ks-Vfchh-k2uJT-NHjLJ | 13/17/4 | 76.4 | 0.87 | 2026-06-22 16:27:51 · 38m 2s | |
| CSGO-aGYTv-9Xpwx-YfSvh-Ysbcx-RMwzF | 20/17/7 | 98.6 | 1.34 | 2026-06-22 14:09:32 · 37m 32s | |
| CSGO-7prax-jt2jy-U82kW-fWjzy-pBcBN | 20/19/6 | 82.8 | 1.10 | 2026-06-22 13:20:29 · 43m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.