Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uNVTA-Gvofq-2cWch-V2uZj-HjW9G | 18/8/6 | 138.3 | 1.88 | 2026-07-02 21:41:05 · 18m 12s | |
| CSGO-OAqst-S8sL4-URr2G-82Gaq-BYLoD | 15/4/4 | 149.2 | 2.32 | 2026-06-28 20:24:33 · 16m 32s | |
| CSGO-a3sFC-FN2mc-RyyFx-ZksiN-nntOH | 29/13/5 | 138.3 | 2.02 | 2026-06-27 20:18:53 · 33m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.