Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4jWMc-hLxzW-vwyNm-BkMdE-V9jbN | 24/10/5 | 103.9 | 1.78 | 2026-07-03 15:17:09 · 33m 51s | |
| CSGO-LVHva-CY4Lo-bMcYi-8bqNz-ZfwoO | 17/15/4 | 88.1 | 1.20 | 2026-07-03 14:40:19 · 34m 32s | |
| CSGO-WdyCB-6Hdtr-B6GEK-ip2CC-4of4D | 19/15/9 | 125.4 | 1.55 | 2026-07-01 20:54:30 · 29m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.