Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qB6Cj-n2Zdj-Oc4ne-6eHXj-p4XbD | 19/10/5 | 92.9 | 1.57 | 2026-07-02 02:22:28 · 32m 1s | |
| CSGO-pUhQc-pCOHQ-GQzcQ-Oyw7w-RWjXM | 20/10/7 | 123.2 | 1.78 | 2026-06-30 01:21:03 · 34m 46s | |
| CSGO-vToEf-W66RW-cMjCL-D6kpB-opWTB | 17/26/5 | 70.9 | 0.75 | 2026-06-23 00:50:27 · 52m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.