Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E4HDQ-itk6x-2RUO3-2M9z6-xeYfE | 16/18/2 | 66.8 | 0.89 | 2026-07-06 13:59:05 · 36m 10s | |
| CSGO-tPmVh-SnOmh-5yv3K-M6f7G-8w9TM | 11/4/6 | 94.5 | 1.58 | 2026-07-04 01:27:58 · 22m 41s | |
| CSGO-YaHZ6-Jris8-f2L4w-Ne6fi-htRBD | 11/12/1 | 80.1 | 0.96 | 2026-06-29 14:39:02 · 20m 4s | |
| CSGO-Wch3q-XFAKK-6dfrd-oGTpR-MadFO | 16/17/5 | 65.5 | 1.13 | 2026-06-29 14:00:06 · 35m 2s | |
| CSGO-Kkt9S-zJCYq-kZd5m-MTnnn-eOQmH | 17/16/9 | 94.5 | 1.36 | 2026-06-25 22:16:25 · 29m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.