Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d9SwC-ZfNmm-9Wd5a-kbAPP-ybqhH | 9/13/1 | 54.7 | 0.79 | 2026-07-03 16:23:59 · 35m 47s | |
| CSGO-8iraj-62NWn-KurbP-pPGpz-9f4NF | 14/24/10 | 63.9 | 0.78 | 2026-06-28 16:19:21 · 43m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.