Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AhD7n-MTMtC-ZBGLw-WU9j5-AMFFN | 17/18/7 | 92.3 | 1.21 | 2026-07-09 16:02:03 · 38m 12s | |
| CSGO-SLShw-FFmWe-kRHAW-u6dBR-ERXoN | 20/12/5 | 92.7 | 1.53 | 2026-07-05 15:39:32 · 33m 54s | |
| CSGO-iVC8a-N5Xbf-OOdar-3Tukf-KtcZH | 14/18/4 | 75.2 | 0.93 | 2026-07-05 13:33:22 · 32m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.