Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3GKra-mf9ix-5CEBx-owAZv-oqS4M | 17/19/6 | 77.0 | 1.07 | 2026-07-02 20:13:50 · 35m 30s | |
| CSGO-PLDT4-cxUwX-ktph6-B4HvV-KG6KQ | 12/12/1 | 49.2 | 0.97 | 2026-07-02 12:41:29 · 29m 43s | |
| CSGO-TLsxd-F5bWU-KysQx-vFPmb-sjTOG | 21/15/3 | 88.7 | 1.28 | 2026-07-01 21:04:32 · 37m 22s | |
| CSGO-caVhP-8ZMh3-i6C99-fd9VN-DnMwF | 14/9/5 | 83.3 | 1.53 | 2026-07-01 13:47:42 · 23m 46s | |
| CSGO-zUQma-uJDKm-ZazF5-PT5GT-iQtWK | 21/17/4 | 78.2 | 1.26 | 2026-06-30 22:35:54 · 43m 31s | |
| CSGO-sBQmp-MHfTQ-vDsrR-7UDYZ-FFzQN | 12/16/4 | 54.6 | 0.90 | 2026-06-27 21:56:48 · 31m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.