Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QqirR-LZmfc-hAES6-CbOJZ-XZrKG | 17/13/4 | 95.8 | 1.24 | 2026-07-05 00:47:00 · 31m 29s | |
| CSGO-xoeyr-Qh3W3-VcLWY-r8XAR-r7oJN | 23/17/7 | 119.3 | 1.62 | 2026-07-04 16:03:31 · 32m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.