Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Pzu9j-2tnDv-6o4Tu-mQzEP-DbtSJ | 20/14/5 | 91.2 | 1.39 | 2026-07-03 20:44:22 · 33m 58s | |
| CSGO-K2S8N-2jNfi-2weR5-OUyNM-SwJ5O | 22/8/4 | 120.5 | 1.90 | 2026-06-23 18:42:58 · 31m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.