Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-D5nHy-wuLOO-C9jaH-2DY9N-HSWsO | 15/9/5 | 97.6 | 1.42 | 2026-07-05 19:26:23 · 31m 15s | |
| CSGO-fKb4x-wPNEi-dJosF-Zw7ZG-K9zkG | 33/19/6 | 117.0 | 1.63 | 2026-06-27 14:51:08 · 45m 42s | |
| CSGO-xoLtU-e6aKq-YiBdy-rDdBm-WNmkP | 7/12/4 | 58.8 | 0.74 | 2026-06-26 10:29:16 · 29m 55s | |
| CSGO-Qfo4U-539WF-rrjXM-eZxye-KtcZH | 7/15/3 | 42.7 | 0.52 | 2026-06-13 16:59:30 · 33m 45s | |
| CSGO-TQmih-JpPuY-ZOuR6-zTiYq-JttiB | 4/15/3 | 46.7 | 0.17 | 2026-06-11 21:22:01 · 26m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.