Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2RFaR-Gd3RO-GOOzH-Ed4S4-iMMoD | 25/15/4 | 95.2 | 1.53 | 2026-07-04 20:33:45 · 38m 53s | |
| CSGO-o2pdx-E6WrH-adHmG-KvTyz-dBLDR | 18/17/4 | 92.4 | 1.17 | 2026-06-06 19:02:49 · 41m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.