Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TRkwb-4GtHm-vvkrV-mNRZx-CNnQD | 19/12/5 | 84.2 | 1.42 | 2026-07-01 21:10:09 · 34m 46s | |
| CSGO-7hCcx-cN7Bv-Z2LKP-BQYrV-3ZPmH | 22/8/3 | 157.2 | 2.15 | 2026-07-01 20:41:46 · 22m 5s | |
| CSGO-uz7Wc-fniCD-nwHce-EuwJw-FWzfF | 22/11/3 | 93.8 | 1.62 | 2026-06-28 21:39:02 · 31m 19s | |
| CSGO-XZFMU-Vqk9B-DqAOV-sEzeO-6wJoD | 16/7/2 | 80.5 | 1.54 | 2026-06-28 21:06:13 · 21m 1s | |
| CSGO-i6BLz-x7Exx-3DZFr-GtKbe-SP7rN | 9/14/2 | 72.2 | 0.85 | 2026-06-28 20:33:43 · 16m 22s | |
| CSGO-RCqfE-xCfoB-Wa2Am-otVP9-Ad5FP | 14/14/4 | 77.7 | 1.08 | 2026-06-15 15:12:06 · 28m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.