Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wR6uy-rHxZh-CuBKy-zPmRy-2eVCP | 8/17/2 | 42.8 | 0.50 | 2026-07-02 18:21:42 · 27m 13s | |
| CSGO-wSOuZ-Q8vuy-5fddk-RhRTz-52DVF | 14/12/6 | 84.4 | 1.30 | 2026-06-28 17:12:01 · 24m 53s | |
| CSGO-rS2dJ-pYJRw-UKum3-dcqHS-BSn2H | 8/16/3 | 50.5 | 0.53 | 2026-06-22 21:46:15 · 29m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.