Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9PQzQ-GPUuv-btuKF-vqH9q-ihtnC | 20/15/11 | 96.8 | 1.37 | 2026-07-06 20:33:34 · 30m 36s | |
| CSGO-eun9p-mcJSn-3onVA-cjQGM-wHZkF | 18/21/8 | 79.1 | 0.97 | 2026-07-06 19:44:16 · 45m 48s | |
| CSGO-TSost-hfhaH-tbrDd-CcKBB-8TryM | 20/18/9 | 81.9 | 1.20 | 2026-07-05 19:11:45 · 43m 23s | |
| CSGO-FRZBq-XyTRa-vNuw7-tiTb4-6ePNN | 16/15/7 | 104.9 | 1.45 | 2026-06-28 19:01:53 · 33m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.