Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wajHn-Q9kBZ-GSno6-OoY7Q-S7YpG | 18/11/15 | 117.4 | 1.68 | 2026-07-04 20:41:14 · 32m 24s | |
| CSGO-kz3x9-kFUQb-Rb9EM-fbhMG-wcpmJ | 19/20/9 | 65.7 | 1.10 | 2026-07-04 19:52:13 · 45m 54s | |
| CSGO-oKyv6-n8qP3-kmGDC-CO92L-hJQBD | 26/7/1 | 129.7 | 2.09 | 2026-06-27 18:25:01 · 27m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.