Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8hNvs-aH4Qk-8NdAD-SMJdO-mvMpP | 18/14/5 | 97.4 | 1.34 | 2026-07-04 21:29:48 · 32m 12s | |
| CSGO-ehTjq-RPvnN-C5K6w-sCkRo-Eis8O | 13/16/3 | 63.1 | 0.83 | 2026-06-30 19:50:19 · 39m 9s | |
| CSGO-szyFj-CZWtB-eSEML-WfYoQ-ERXoN | 10/20/10 | 82.1 | 0.74 | 2026-06-26 14:44:48 · 33m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.