Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4ZHan-kxvT4-rkwr8-siNkb-R5vjN | 10/24/5 | 45.3 | 0.46 | 2026-06-23 19:07:54 · 47m 5s | |
| CSGO-Sc7zq-vSZGk-FCn2b-nLJRF-f9hWA | 9/19/6 | 53.4 | 0.58 | 2026-06-22 19:00:32 · 34m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.