Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qz5Em-Bz4Mi-hXnXo-93S2E-CUQ7B | 15/19/4 | 74.8 | 0.89 | 2026-07-05 07:04:57 · 38m 20s | |
| CSGO-49FKP-EAdQv-XmCcu-vPxE7-LzHCF | 16/16/1 | 86.4 | 1.13 | 2026-06-16 19:15:04 · 24m 21s | |
| CSGO-7F726-rBamv-jXU5t-B589U-UkrVQ | 9/8/4 | 96.9 | 1.35 | 2026-06-14 18:04:28 · 15m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.