Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OJzVP-GMdz2-2ELUk-N9FkL-CxhaB | 8/19/4 | 55.2 | 0.50 | 2026-07-05 00:11:02 · 35m 10s | |
| CSGO-fSLtT-AMyJX-oVsCW-yxPnJ-OSveM | 12/22/6 | 74.4 | 0.66 | 2026-06-26 21:28:12 · 39m 11s | |
| CSGO-QqW7e-ZydAG-SCvmC-RR6ZL-pwzpH | 16/19/10 | 92.0 | 1.13 | 2026-06-25 22:51:36 · 41m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.