Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-etuA3-vwyFu-6CmqO-rfTat-3rP3A | 9/19/10 | 59.1 | 0.67 | 2026-07-05 11:19:30 · 40m 22s | |
| CSGO-KjHXC-CGyFD-SLu3i-fOExG-f9hWA | 20/23/7 | 84.2 | 1.08 | 2026-07-01 18:00:10 · 57m 22s | |
| CSGO-bdhiQ-y97SE-iELiC-qTAi5-hBnUE | 11/19/3 | 61.2 | 0.73 | 2026-06-22 20:48:49 · 41m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.