Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-usmyk-KWbZp-9VmDo-W5wJv-N3MAK | 16/17/6 | 74.3 | 0.98 | 2026-07-05 16:18:51 · 34m 16s | |
| CSGO-vskOf-pDYVd-pFofv-d47J5-CebRF | 9/18/5 | 58.9 | 0.67 | 2026-07-01 01:33:06 · 32m 58s | |
| CSGO-TXU8W-n6pNv-bDkn2-BoChn-TO2xK | 11/14/5 | 65.5 | 0.98 | 2026-06-28 01:47:57 · 35m 7s | |
| CSGO-A4wcF-rUGOE-PWLre-KakD4-VUPRO | 21/15/9 | 101.6 | 1.46 | 2026-06-28 00:20:58 · 38m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.