Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Y7Akm-oP7KR-OYZRC-sAkTt-3rP3A | 30/20/4 | 92.8 | 1.39 | 2026-07-04 21:22:46 · 50m 55s | |
| CSGO-Y8edx-aXTSU-tCJmD-amCov-JNCEB | 10/17/6 | 57.3 | 0.60 | 2026-07-03 21:11:36 · 34m 58s | |
| CSGO-joEnY-DF8r9-94jiN-pRjbj-5XEyB | 12/15/11 | 86.8 | 1.02 | 2026-06-29 21:33:08 · 33m 26s | |
| CSGO-i5kNr-ZxaUq-DhQrX-r3FDb-Y6TvD | 12/11/6 | 73.4 | 1.18 | 2026-06-28 19:08:25 · 29m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.