Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rTSwU-fFdwd-w9aWL-SAFp3-LB6iL | 19/15/2 | 84.0 | 1.24 | 2026-06-23 19:27:07 · 41m 32s | |
| CSGO-vdaa9-KdMB3-8Gjw8-YpYnF-8oZEC | 18/23/5 | 67.1 | 0.91 | 2026-06-15 19:41:35 · 45m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.