Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-H8TrT-UjW3W-udxBQ-fUxF7-meAtG | 22/13/2 | 80.2 | 1.35 | 2026-07-02 02:06:01 · 37m 46s | |
| CSGO-oBxdw-2tDyG-viF8Q-eBWSM-OnduB | 24/9/4 | 104.5 | 1.87 | 2026-07-01 02:23:44 · 26m 51s | |
| CSGO-P9kyk-QicMp-Yi4Bc-EzMdW-Bkb3K | 19/19/4 | 95.3 | 1.13 | 2026-06-28 23:11:12 · 39m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.