Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J474E-yUwua-B7G6K-qUR2d-zi8LK | 27/7/4 | 125.1 | 2.11 | 2026-07-02 09:02:24 Β· 37m 55s | |
| CSGO-RYbVR-4ijY8-35TD4-ZEiCi-SuHaA | 12/10/7 | 74.5 | 1.24 | 2026-06-26 14:31:19 Β· 30m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.