Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pqbce-L5L6D-KvKM3-oOZay-KWtrD | 19/21/4 | 83.1 | 0.96 | 2026-07-07 01:54:01 · 39m 53s | |
| CSGO-DDRtN-EjfNa-eE24A-d2HwC-rcpmJ | 22/25/3 | 77.9 | 0.92 | 2026-07-04 02:42:02 · 48m 51s | |
| CSGO-GvNQ6-YaexN-8ECJa-HCqpW-aQ4qB | 15/17/3 | 98.5 | 1.10 | 2026-06-19 17:56:40 · 29m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.