Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-n72SY-qNjvm-vPvnB-oORMn-6XLoD | 17/16/10 | 79.3 | 1.17 | 2026-07-02 18:19:32 · 30m 52s | |
| CSGO-yHASA-suOvn-YYPGx-Kct6K-PKTFE | 14/6/2 | 86.6 | 1.56 | 2026-06-06 19:15:17 · 19m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.