Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z43E3-Utff6-umfAD-RdbTG-hxfvN | 18/15/5 | 112.8 | 1.45 | 2026-07-03 05:39:15 · 27m 50s | |
| CSGO-5MfSQ-BQTHb-Aynda-vEuYy-Nf78F | 20/15/5 | 111.9 | 1.48 | 2026-06-30 19:57:12 · 30m 10s | |
| CSGO-h7ynA-7RXTm-Lc88h-Kfews-zC8rN | 11/17/13 | 95.6 | 1.00 | 2026-06-28 13:08:09 · 26m 3s | |
| CSGO-PbuP8-muq7e-BFdSu-G8RNK-q8tCQ | 22/18/8 | 89.3 | 1.36 | 2026-06-23 20:30:41 · 36m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.