Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-X2Dnh-ZTk3r-msNQV-D3ODK-vSvPB | 15/10/5 | 92.7 | 1.38 | 2026-07-04 00:29:28 · 27m 18s | |
| CSGO-fHTVC-qfnOZ-9VRmz-oq3wz-bBnUE | 12/10/5 | 85.8 | 1.20 | 2026-07-04 00:04:00 · 20m 5s | |
| CSGO-OQOMu-x6buA-oGroM-vvjVF-U9JjC | 2/3/2 | 34.3 | 0.94 | 2026-07-03 23:51:40 · 8m 55s | |
| CSGO-tFMNS-aGzjs-7sRfw-28BDi-3ErmJ | 17/17/5 | 91.1 | 1.10 | 2026-07-03 23:15:39 · 29m 54s | |
| CSGO-9Q2Vy-DNrkC-fQuR5-a8ubf-RPeyC | 25/18/4 | 106.3 | 1.50 | 2026-07-02 18:03:10 · 34m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.