Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pOsNr-PRC92-5pTNM-wzOwv-vMUSH | 10/16/2 | 62.1 | 0.66 | 2026-06-25 15:39:26 · 24m 49s | |
| CSGO-toRF5-xp4Po-ePUME-TD2H8-XpeOQ | 11/15/2 | 82.8 | 0.80 | 2026-06-08 21:04:15 · 24m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.