Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HvTmW-duYBr-sDjV4-JtMey-wfdZH | 12/14/3 | 83.6 | 1.03 | 2026-07-05 10:25:49 · 27m 33s | |
| CSGO-eyxUC-xrdfz-56ONL-Mtiyx-ZfwoO | 17/16/1 | 78.9 | 1.12 | 2026-06-17 21:16:09 · 41m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.