Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QThfY-ph59t-ymVis-jK9cy-8pVoN | 16/13/5 | 90.7 | 1.33 | 2026-06-26 23:44:14 · 28m 44s | |
| CSGO-N6ffb-fTpDt-kUmLO-Atb2w-VCZQM | 21/11/5 | 101.8 | 1.72 | 2026-06-26 22:29:23 · 31m 39s | |
| CSGO-CuMxn-mJ6Zq-sEWJH-iMnM9-DBF4C | 4/15/1 | 41.3 | 0.24 | 2026-06-26 18:07:23 · 23m 50s | |
| CSGO-MvkwS-jAnHi-qVY8K-ST9iV-NvoNO | 12/18/5 | 70.4 | 0.81 | 2026-06-26 17:29:21 · 33m 15s | |
| CSGO-i6fjJ-CzWOM-EE8A7-HH4kj-ZDxHL | 18/14/5 | 78.4 | 1.23 | 2026-06-26 16:54:22 · 31m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.