Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TBxq5-LnHCy-vvFTx-LiDbi-PFYXC | 20/13/6 | 97.4 | 1.39 | 2026-06-28 16:59:27 · 32m 55s | |
| CSGO-qUazs-rJsCu-RjJew-BvDWm-n5tdA | 9/17/3 | 75.2 | 0.79 | 2026-06-28 16:26:59 · 30m 18s | |
| CSGO-XkOt7-TCooA-U8ipA-4SPBX-yjDFN | 13/14/7 | 69.1 | 1.02 | 2026-06-27 21:22:58 · 35m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.