Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CTtkX-JZDqU-wAewp-4omFD-RpphH | 12/19/5 | 59.8 | 0.68 | 2026-06-29 17:13:01 · 42m 50s | |
| CSGO-ujZUo-5CjSe-BLGvs-JfYB7-izQqJ | 12/15/5 | 90.3 | 1.00 | 2026-06-28 21:23:31 · 27m 40s | |
| CSGO-p9BzO-4ZD3u-XuT5T-ufFu2-feAtG | 14/10/4 | 64.8 | 1.25 | 2026-06-23 18:15:30 · 31m 10s | |
| CSGO-VhUrn-myt5b-25Gn2-Q59KO-x7D7K | 14/17/8 | 78.5 | 0.92 | 2026-06-12 21:33:46 · 39m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.