Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Pzu9j-2tnDv-6o4Tu-mQzEP-DbtSJ | 24/16/4 | 122.0 | 1.62 | 2026-07-03 20:44:22 · 33m 58s | |
| CSGO-WKxOM-G7Ujm-rW9js-YxOEy-arV8N | 16/11/5 | 72.8 | 1.23 | 2026-07-03 19:58:27 · 40m 30s | |
| CSGO-zxfrm-JzOu4-FEsrK-w3CaV-jFXsO | 19/15/4 | 99.6 | 1.37 | 2026-07-03 19:17:02 · 35m 27s | |
| CSGO-trKOz-efKcQ-nhi9A-LMpPs-QCZQM | 18/10/2 | 85.9 | 1.50 | 2026-07-03 18:43:12 · 28m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.