Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YVeib-icOTB-cWwB2-m3fRQ-ERXoN | 11/17/4 | 68.9 | 0.86 | 2026-07-01 21:43:40 · 32m 54s | |
| CSGO-OJNB8-uSjZW-OoVZr-Xeqx9-bUVGQ | 13/14/1 | 85.0 | 0.99 | 2026-07-01 21:14:13 · 23m 30s | |
| CSGO-3FmYH-v6Ai4-MuJs2-bzARO-m7oJN | 13/18/7 | 75.9 | 0.96 | 2026-07-01 20:43:38 · 27m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.