Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-adPB5-XpWcv-6Hb6K-HbPcU-8Q9zP | 22/14/3 | 100.7 | 1.57 | 2026-07-06 15:08:09 · 36m 32s | |
| CSGO-w8HfV-MCpRb-ZFEjJ-XQ2iz-5qk2H | 17/14/3 | 83.8 | 1.22 | 2026-07-04 13:48:45 · 29m 7s | |
| CSGO-Q8oqX-9bXZW-Tqxvh-yf6Dp-nrXwP | 19/17/4 | 91.9 | 1.26 | 2026-07-03 20:09:36 · 35m 41s | |
| CSGO-2hFVv-bDJyB-FnfhY-y8fUc-sjTOG | 16/24/6 | 67.5 | 0.81 | 2026-06-24 12:03:16 · 46m 36s | |
| CSGO-hOdTQ-f5hv7-7V8cq-3e4NU-b6QRO | 10/17/9 | 67.5 | 0.82 | 2026-06-10 13:36:58 · 32m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.