Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rajyn-5oV3r-NAGH7-ZQNfG-VdvLA | 15/20/4 | 75.2 | 0.96 | 2026-07-06 19:46:17 · 39m 12s | |
| CSGO-zXutQ-2FEOp-3QXi9-6TKML-wHZkF | 12/19/3 | 52.0 | 0.68 | 2026-06-29 18:34:40 · 35m 22s | |
| CSGO-Bthyz-VPhaV-XKzCT-s9XHD-Gd5FP | 16/16/4 | 76.1 | 1.06 | 2026-06-26 21:41:55 · 33m 14s | |
| CSGO-qNoMw-MZCSo-9OMKu-TNnrp-EX6ZJ | 8/18/8 | 58.4 | 0.61 | 2026-06-14 12:47:32 · 49m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.