Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-acGoo-4WPiq-EaJRi-UOuk7-nqiCG | 13/16/5 | 69.4 | 0.89 | 2026-06-22 19:57:03 · 35m 38s | |
| CSGO-whSCO-AuEdx-cTOwJ-xYxuc-GZAYN | 11/13/3 | 56.6 | 0.82 | 2026-06-22 19:12:47 · 31m 52s | |
| CSGO-Crz3E-NZZ4t-8EYtQ-CTE5U-nuGvM | 8/6/3 | 51.3 | 1.13 | 2026-06-22 18:45:46 · 24m 17s | |
| CSGO-G2EhO-TQGHw-k3Lco-BqmFK-q8tCQ | 10/15/1 | 44.3 | 0.63 | 2026-06-12 19:49:43 · 29m 18s | |
| CSGO-O3ADY-wZhqf-Azbez-npL3W-KG6KQ | 8/14/5 | 47.9 | 0.62 | 2026-06-08 20:52:03 · 33m 33s | |
| CSGO-Ej6Dr-sFPQ6-FdoSO-qFqHy-YfVvD | 12/15/5 | 40.0 | 0.85 | 2026-06-08 20:06:06 · 37m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.