Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MEDzu-ZQrPn-rKbM2-wcNUm-WEDVF | 17/9/7 | 95.3 | 1.67 | 2026-06-28 23:01:17 · 25m 16s | |
| CSGO-W3bS2-tEdDs-S6wJv-ByFpt-3fwXD | 17/17/2 | 63.3 | 1.02 | 2026-06-26 19:20:54 · 33m 47s | |
| CSGO-jcMZO-8Lein-y2nTJ-pTsce-55vTC | 3/5/3 | 72.6 | 0.95 | 2026-06-26 19:04:03 · 12m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.