Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MVt8S-LNyey-6HWtf-YnopJ-ixnkP | 7/18/4 | 57.4 | 0.46 | 2026-07-01 20:40:55 · 34m 48s | |
| CSGO-KvHym-qAREq-Kmn2j-S2ibS-Xa43L | 18/12/7 | 126.8 | 1.68 | 2026-07-01 20:02:56 · 27m 2s | |
| CSGO-VCVec-CApvZ-yh5wh-vA46Q-imoUE | 17/14/6 | 109.2 | 1.31 | 2026-07-01 19:20:56 · 30m 46s | |
| CSGO-pDNME-pzbOe-APm7d-NonC3-zz8aC | 14/18/5 | 78.8 | 0.88 | 2026-07-01 18:39:20 · 31m 52s | |
| CSGO-hwUpF-qhOSO-PQrim-e8J98-PKD7K | 20/18/7 | 81.6 | 1.24 | 2026-07-01 16:10:44 · 39m 8s | |
| CSGO-AZ9YT-cinkU-TExJh-vbHQO-9v4ZJ | 22/20/7 | 76.6 | 1.12 | 2026-07-01 15:06:58 · 52m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.